Facebook’s Oculus Quest 2 First Impressions review 2021|technical tree

Facebook’s Oculus Quest 2 First Impressions review 2021|technical tree

Facebook’s Oculus Quest 2 First Impressions review 2021|technical tree
Facebook’s Oculus Quest 2 First Impressions review 2021|technical tree


What is the greatest virtual reality headset to buy in 2021? This is a question that many people have been asking thanks to Covid, and it turns out that your alternatives are rather restricted. That inspired me to test out the Oculus Quest 2, a standalone VR headset from Facebook, to see if it could give enough of an escape in a world that is still far from normal.

Put on a headset and grasp the controllers in your palms, and you'll be transported to a new virtual world where a play area has been created and games are at your fingertips, or in this case, controller tips. That's the virtual reality headset's promised enchantment. Much has been made about the promise of virtual reality and how far it still has to go, and Facebook-owned Oculus appears to be leading the charge in VR gaming.

In terms of design, the Oculus Quest 2 follows in the footsteps of its predecessor. The headset includes a completely white body and a black foam face mask with a silicon attachment. In terms of specifications and power, Oculus has upped the ante with this headset. The screen is significantly improved, the ecology is more stable, and the headset is lighter and more comfortable than before. I've been wearing the Quest 2 for a few weeks, and I've often kept it on for more than an hour at a time - it's been really pleasant and hasn't given me any headaches.

A basic head strap that can be adjusted is included. For even clearer vision, Oculus offers three customizable lens spacing settings, each of which feels less restricting. The Quest 2 isn't overly packed with buttons, giving it a clean aesthetic. A power button is located on the right side, a volume rocker is located on the underside of the device on the right, and a USB Type-C port and an audio port are located on the left.

Facebook’s Oculus Quest 2 First Impressions review 2021|technical tree
Facebook’s Oculus Quest 2 First Impressions review 2021|technical tree


The Oculus Quest 2, which was released in 2020, is not yet available in India. It can be found for sale at very high prices on various e-commerce sites, but these are unofficial units sold by third-party dealers. It is priced at $299 (about Rs. 22,200) in the United States, which is around $100 (roughly Rs. 7,400) less expensive than its predecessor. A silicon cover can be purchased separately for $39 dollars (almost Rs. 3,000).

Setting up the Oculus Quest 2 isn't nearly as difficult as you may assume. There are no additional wires, cameras, or sensors that must be installed in your room. It only took me a few minutes to get the headset up and running after getting it out of the package. To connect to the headset, you'll need the Oculus mobile software on your phone, and you'll need to sign in with your Facebook account (this is needed to use the Quest 2). Then simply put the headset on. Once you have the controllers in your hands, you can view them virtually through the headset. After that, Quest 2 will ask you to make a play area. You're ready to play once you've downloaded a game. You can see a crisp image around you whether you angle your head up, down, or sideways. You can play a variety of games and view videos here. Viewing the New York City skyline or riding roller coasters are among the activities available.

To provide a secure play area, The Quest 2 employs Oculus' Guardian system. This allows you to draw a virtual barrier around your furniture and area using the controllers, preventing you from banging into items. The headset's Passthrough+ mode, which employs cameras on the outside to show you your surroundings, makes this possible. Even though it's in black and white, it's quite clear. If you leave your Guardian border while wearing the headset, it will automatically convert to this mode, allowing you to view your surroundings and avoid collisions. This came in handy in super-immersive games, and it helped me avoid hitting my TV multiple times.

For room-scale VR activities, Oculus recommends a 6.5' by 6.5' (about 2m × 2m) space. If you only have a little amount of room, you can also stand or sit and form a permanent border. The controllers are shaped like an orbit and fit snugly in the hands. I did have to wrap bands around my wrists to keep my controllers from falling out. There are several buttons, including a trigger-like button, that may be used to pick items up, shoot, or select something in the virtual world. The VR UI takes some getting accustomed to, but the controllers operate admirably and are quite responsive. The motion detection is extremely precise.

With a Qualcomm Snapdragon XR2 SoC and 6GB of RAM, the Oculus Quest 2 offers a significant speed boost over the previous Quest. This CPU elevates the Quest's gaming experience to that of a PC. The headset's main interface is also incredibly fluid. There's also a lot more storage, which is useful now as programs are taking up a lot more space than they used to. The standard model now offers 128GB of storage, which I found sufficient, but hardcore gamers may prefer the 256GB model.

A new 1832x1920 pixel-per-eye resolution is available, and it is very amazing. Even at the edges of the display, there is no pixelation. Some games and apps on the Quest 2 go have a refresh rate of up to 120 Hz.

I played Population: One, Beat Saber, and Eleven Table Tennis, all of which are battle royale games. These heavy-duty games had incredible graphical detail. I was completely absorbed in the action and occasionally felt as if I were watching a science fiction film. While sitting at my computer, I felt butterflies in my stomach as I rode down steep slopes in the Epic Roller Coasters app. Beat Saber had me slashing cubes that came at me to the beat of the music with fantastic virtual lightsabres as controllers. There are also a lot of multiplayer games, such as Population: One.

Facebook’s Oculus Quest 2 First Impressions review 2021|technical treeFacebook’s Oculus Quest 2 First Impressions review 2021|technical tree
Facebook’s Oculus Quest 2 First Impressions review 2021|technical tree


In Population: One, I could simply shoot and hack away at color blocks in Beat Saber. The controllers' haptic feedback is remarkable. They allowed me to feel pulses through a tiny vibration, which contributed to the thrill of riding a rollercoaster down a steep track! In many apps, there are numerous haptic cues, including moderate vibrations that correspond to the in-game music.

There are a lot of apps and games in the Oculus VR Store. The majority of the highly ranked ones, on the other hand, are not free, costing anywhere from $5 (about Rs. 374) to $30 (roughly Rs. 2,246) each. There are only a few free apps available, and their content can become monotonous. Videos have a low repeat value as the novelty of VR wears off, but that isn't the case with most games.

Casting is also possible if you'd like people to view what you're doing in VR. You may use Chromecast to cast to the Oculus software on your phone or to your TV. In this manner, you may show off your virtual reality experience to others.

When using the Oculus Web browser or Facebook Messenger, you can connect an external Bluetooth keyboard. Because you must sit, and searching for keys is laborious, especially if you need to write long URLs, the experience is not ideal. Oculus has lately begun to support some keyboards, such as the Logitech K830, making it much easier to navigate its actual surface in virtual space. On the Quest 2, the true value of using a Bluetooth keyboard is currently restricted. Phone notifications can also be displayed on the virtual screen, which is arguably more useful.

After using the Oculus Quest 2 for more than an hour at a time, I began to feel a little uneasy towards the end. The straps were tight around my head, and I began to feel the device's weight on my nose, causing some little discomfort. However, even after an hour of gaming, I did not feel disoriented because the virtual screen is so clear. Of course, wearing a VR headset for more than 45 minutes at a time may cause some eye fatigue.

On the sides of the headset are speakers. The audio is clear if a little thin. The only issue I had with it was that it was audible to everyone else in the room. Unfortunately, wireless earphones cannot be used in place of the headset. The headphone socket allows you to connect headphones, but in action-packed games, having a wire hanging around is not a smart idea. The audio is an important aspect of the experience, and the Quest 2 excels in this department, particularly with the sound directionality provided by the speakers. The built-in microphone is likewise adequate and effective.

The Quest 2's battery life is not its strongest attribute. With heavy use, it lasts around three hours, however, it will need to be recharged after that. That was sufficient for my requirements, as gaming for more than an hour at a time becomes exhausting. The controllers cannot be recharged through USB, which is a disadvantage. Each controller requires one AA battery, which I found to last several weeks without running out of juice, so hopefully, this isn't a huge drawback. Of course, rechargeable AA batteries are available.

With the Quest 2, Oculus has stepped up its game. This headset's virtual reality does not appear to be in an iteration phase, but rather as though it has fully taken shape. In the Oculus Quest Store, the Quest 2 offers a whole ecosystem with some extremely cool games. It operates without a cable, and the visual fidelity, audio, and content all contribute to a fantastic overall experience. Oculus sets a lower age limit of 13+ for users, and since something like this is likely to appeal to a large number of teenagers, the gadget may have benefited from parental controls. To make this the perfect VR experience, I wish it included wireless earphones connectivity.






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